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Hindenburg Award
for biggest technical blunder
The biggest blunder was forcibly replacing an already working game with a blatantly unfinished one
Counter-Strike 2
Valve
Is everyone invisible because they're vampires in a mirror?
Redfall
Arkane Austin, Roundhouse Studios
FULLY MODELED TEETH
Cities: Skylines II
Colossal Order
Competing with Yandere Simulator for "Most Triangles in a Random Object"
Starfield
Bethesda Game Studios, id Software
---Disconnected by Server---
Payday 3
Starbreeze
No lip-sync, shitty AI, bad graphics. A game is so generically bad that it's almost as unique as the show it is based on
The Walking Dead: Destinies
Flux Games
Maybe a developer that is known for adventure games shouldn't try to make a stealth action game without something in-between to get the hang of it
The Lord of the Rings: Gollum
Daedalic Entertainment
Double the requirements, twice the lag!
Star Wars Jedi: Survivor
Respawn
The only thing rising up is the number of glitches people keep running into
Skull Island: Rise of Kong
IguanaBee
Does it even count as a technical blunder when the devs clearly had no intention of making a real game anyways? If anything it's impressive this barely functional "prototype" works at all
The Day Before
Fntastic
Ugly models, generic gameplay, but it's all fine, because the particle effects cover so much of the screen that you'll barely notice anything else. Luminous Engine finally used to its fullest
Forspoken
Luminous Productions
That 1 GB error log on every crash is enough room for several better games
Mortal Kombat 1
NetherRealm Studios
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